home *** CD-ROM | disk | FTP | other *** search
/ Revista CD Expert 41 / CD Expert nº 41.iso / Hellboy / data1.cab / Game_Data / data / animtab / helper_lock_bar.ast < prev    next >
Text File  |  2000-08-18  |  3KB  |  84 lines

  1. //  DH INTERACTIVE LLC, COPYRIGHT (C) 2000 
  2. //
  3. //  helper_room_ring_01.ast written at 01/27/00
  4. //
  5.  
  6. 24                     //  file_type
  7. 112                     //  file_version
  8.  
  9. spaz_model_name hr_lock_bar_e4
  10.  
  11. //  hr_lock_bar_e4              //  Session name
  12. end
  13.  
  14. // *** This first section contains the names of all the win_anims used by the table
  15. hr_lock_bar_e4
  16. end
  17.  
  18. // *** This second section contains the values for each anim state
  19. hr_lock_bar_position_1
  20. hr_lock_bar_1_to_2
  21. hr_lock_bar_position_2
  22. hr_lock_bar_2_to_3
  23. hr_lock_bar_position_3
  24. hr_lock_bar_3_to_unlocked
  25. hr_lock_bar_unlocked
  26. end
  27.  
  28. hr_lock_bar_position_1                                // name of this anim_state
  29. hr_lock_bar_e4                                    // name for the win_anim for this state
  30. hr_lock_bar_position_1                                  // default link anim for this anim state
  31. begin_end_frame 0 0
  32. vulnerable_joint_table standard_joint_table
  33. // Begin entries for this anim state
  34. end_of_entries
  35.  
  36. hr_lock_bar_1_to_2                                // name of this anim_state
  37. hr_lock_bar_e4                                    // name for the win_anim for this state
  38. hr_lock_bar_position_2                                    // default link anim for this anim state
  39. begin_end_frame 0 14
  40. vulnerable_joint_table standard_joint_table
  41. // Begin entries for this anim state
  42. end_of_entries
  43.  
  44. hr_lock_bar_position_2                                // name of this anim_state
  45. hr_lock_bar_e4                                    // name for the win_anim for this state
  46. hr_lock_bar_position_2                                    // default link anim for this anim state
  47. begin_end_frame 14 14
  48. vulnerable_joint_table standard_joint_table
  49. // Begin entries for this anim state
  50. end_of_entries
  51.  
  52. hr_lock_bar_2_to_3                                // name of this anim_state
  53. hr_lock_bar_e4                                    // name for the win_anim for this state
  54. hr_lock_bar_position_3                                  // default link anim for this anim state
  55. begin_end_frame 14 28
  56. vulnerable_joint_table standard_joint_table
  57. // Begin entries for this anim state
  58. end_of_entries
  59.  
  60. hr_lock_bar_position_3                                // name of this anim_state
  61. hr_lock_bar_e4                                    // name for the win_anim for this state
  62. hr_lock_bar_position_3                                    // default link anim for this anim state
  63. begin_end_frame 28 28
  64. vulnerable_joint_table standard_joint_table
  65. // Begin entries for this anim state
  66. end_of_entries
  67.  
  68. hr_lock_bar_3_to_unlocked                                // name of this anim_state
  69. hr_lock_bar_e4                                    // name for the win_anim for this state
  70. hr_lock_bar_unlocked                                    // default link anim for this anim state
  71. begin_end_frame 28 42
  72. vulnerable_joint_table standard_joint_table
  73. // Begin entries for this anim state
  74. end_of_entries
  75.  
  76. hr_lock_bar_unlocked                                // name of this anim_state
  77. hr_lock_bar_e4                                    // name for the win_anim for this state
  78. hr_lock_bar_unlocked                                    // default link anim for this anim state
  79. begin_end_frame 42 42
  80. vulnerable_joint_table standard_joint_table
  81. // Begin entries for this anim state
  82. end_of_entries
  83.  
  84.